Unreal Engine 5.8 adds support for Microsoft's Advanced Shader Delivery to remedy stuttering issues
Posted
Via TechSpot
Epic recently updated the official documentation for Unreal Engine 5.x, introducing a potentially significant change to how the popular game engine handles shader compilation and the associated stuttering issues. Thanks to a new built-in, command-line tool, UE 5.8 will offer native support for Microsoft's Advanced Shader Delivery (ASD) technology.